Un Homme is a video game developed in a RPG / point and click style, its purpose being to raise awarness about the condition of the homeless people. To reflect the loneliness of these people surviving in the streets we had the idea to compose an almost exclusively acoustic soundtrack, including the SFX, with solo instrument, mostly acoustic guitar. The game recieved multiple awards.
“The homeless. We don’t talk much about them, we come across them everyday, but we pretend to not see them. Everyone can help, with just a smile, a look, a helping hand, we can change a lot of thing. The player controls Emile, a former homeless, manager of an reception center threatened to be shutdown. Looking for his missing best friend, he encounters other homeless and tries to help them.